A vast collectible palette
Each number maps to one usable Classic client hue. A tub's color is permanent and cannot be changed, turning the complete set into a long-term collection.
Shard rules
These are the current alpha rules. Numbers may be tuned with testing, but the underlying philosophy will remain.
Progression
Exact gain rates vary by skill and will be calibrated using alpha data. The intended experience becomes dramatically slower at each threshold.
| Skill | Experience | Relative pace |
|---|---|---|
| 0–39.9 | Normal | 1× |
| 40–49.9 | Slows | 0.5× |
| 50–59.9 | Crawls | 0.25× |
| 60–69.9 | Eeks upward | 0.15× |
| 70–79.9 | Barely budges | 0.1× |
| 80–120 | Is it even moving? | 0.05× |
Unique loot
Every eligible creature kill can place a permanent, numbered dye tub on the corpse. At 0 Luck the chance is 3%; it rises linearly to 10% at 1,000 Luck and never exceeds that cap.
Each number maps to one usable Classic client hue. A tub's color is permanent and cannot be changed, turning the complete set into a long-term collection.
Rare tubs combine the functions of standard cloth, leather, furniture, runebook, rune, and reward-statuette tubs, and can also dye armor. Summoned, controlled, bonded, and no-reward creatures cannot drop one.